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Rod Mclean

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Characters Art Motion capture software Basics of animation techniques

started by Rod Mclean on 24 Mar 12
  • Rod Mclean
     
    Purse Gold Flowers , Arceus Figure Toy , Tunes

    Depending on your method to obtain information and associated terminology, the word "animate" alludes to the concept of life, to give existence to, to breathe, cardiovascular system, spirit, wind, the measures of breathing, the illusion of life. What we have lost in the definition of animation is that soul.

    Animator vs . Cartoonist: The term cartoon refers historically one drawing in a print form which includes a visual or written punch line. Many times the term cartoon is used synonymously using animation. This came in the old days of the Saturday morning "cartoons" which were animated half hour applications. An animator is not the same as a cartoonist. A cartoonist is an artist who creates several one or more panels generally for humor just a publication like a newspaper. The next level beyond the cartoonist is the comic book or graphic novel. A comic book or graphic novel reaches a completely new level of fine art and story structure. The art and account within that realm maintain a pool of added pressure of scrutiny and pacing in the event the reader has the time for you to really look over each line, view and appreciate the composition and impact of each image.

    Multimedia usage of Animation: Multimedia presentations have embraced animation as an approach for demonstrating or clearing up concepts or simulating a predicament. Because the standard useful or board meeting was (and may be) so boring, presenters started to employ animated scene transitions together with product operation simulations to stimulate interest in the audience. This is another example of the blur between media and its use. Power point presentations together with slide transitions between scenes or concept boards have been an editing technique not necessarily animation per se and should not be considered true animation.

    Live Action versus Animation: The question becomes one of irrespective of whether two cubes colliding in a logo with glows together with sparks and smoke constitutes animation. If one becomes animation as pure action, then perhaps the recording from this graphic sequence of images may fulfill the definition. However, if one uses this as the definition of animation, then what is live action? Who may be to say that taking two boxes, rolling them down that hill to collide with each other, setting them on terminate and adding dry winter snow storms and laser light effects is not also animation?

    Final result: It comes returning to that little thing about life, the illusion with life, the creation of an issue whereby the viewer contains the suspension of belief that when they view several drawings or renderings on the character. Did they believe that this "being" had a life of its own, that it had feelings, an emotion or some sort of soul? Animation should become the creation of something that's the illusion (and emotion) of life. If you want the mere image sensation of graphics that are moving colors back and forth, you could just obtain a lava lamp. When people create an animation segment, really put yourself in the viewing seat of ones audience. Creating movement in the interests of movement just adds visual noise to an already cluttered world. Watch and study from the magician who uses well defined staging and lighting to develop illusion and believable experiencing within that sequence. Create and show some soul inside your animation.

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