The Visualiser Forum - 0 views
-

-
Susan Lister on 14 Jun 08Which technologies should reach the classroom first? Computers, Calculators, or visualizers - Which technologies provide the best pedagogical 'bang for the buck'?
-
This site will be one of a network of sites where we are investigating connecting within the unconnected classroom. In particular, we are interested in ways to develop 21st Century Skills in classrooms that have limited technology and internet access. WetPaint Wiki - http://tinyurl.com/6ob2fq



"There are some very exciting uses of, say, digital video
generated by students and interactive whiteboards are extremely
popular with teachers and students," she says. "But it's only done
by a few people because it needs someone confident to introduce it.
There are things that, done well, can connect classes and expand
the curriculum, but if not done well won't encourage the children
and money can be better spent (elsewhere)."
Scientist and author Dr Karl Kruszelnicki agrees.
"Technology is positive. It adds another 10% to the classroom
package. But really all you need is a piece of paper, a pencil, a
student who is well fed and awake and an inspired teacher.
Technology is good, it's necessary but it's not the cure."

Furthermore, the Sugar user interface allows for greater control over what can be done with the system. The programs being created for it (with the possible exception of Doom) are designed to help children create, explore, wonder, strategize, and learn.
This is why I fear that some the unique educational potential of OLPC will be lost with the conversion to Windows. The platform, and, at least as important, development community, would no longer be so focused on programs that were created for learning and thereby lose the strongest advantage the OLPC had. For all its issues, Sugar is an amazing endeavor.

