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steve t

Downloads IBTZ ® "Article on" Mineralia: Coal and Minerals - 0 views

  • steve t
     
    "And finally offered a. txt with the list of objects from third parties (not incorporated into TRS2006) used in the route"
steve t

TPR Forum :: View topic - Adding/deleting AI train on trigger - 0 views

  • You'll need to be a bit cunning with this one. I'd go with something like this in your Scenario thread...





    Scenario


    OnAnnouncement Make_AI_Train


    AddTrainToRoute My_AI_Train






    And then in the PlayerTrain thread you'd need something like this...





    PlayerTrain


    OnTrackMark TrackMark_X


    Announce Make_AI_Train






    So when the PlayerTrain hits TrackMark_X the Scenario thread will see the announcement and add My_AI_Train to the route.





    Make sure that you're not going to hold up absolutely everything in the Scenario thread though.
steve t

Lithgovia Trainz - Downloads - 0 views

  • steve t
     
    58377:15423---15428
steve t

Commands when there are no suitable trackmarks - Trainz Discussion Forums - 0 views

  • I'm aware that someone created an 'invisible wagon' to trigger level (grade) crossings. If it's freely available that might be an alternative.




    It's KUID2: 209453:99991:1 on the DLS
steve t

Linking signals [Archive] - Trainz Discussion Forums - 0 views

  • i have one that works exactly like the junction controller. you drop the cube down in surveyor and tell it what signals to link together. one as a parent and the other as a child. there are two ways of doing this. one way the child signal will display exactly what the parent signal does, and the other way is that it only clones the danger state, under any other aspect they are automatic (normal). it was a small side project that never really got developed fully but it would be worth a try.



    get it here (http://www.jointedrail.com/content/Freeware/Trackside/SignalLink.cdp) and let me know how it goes.



    i also have a token block controller that is very similar but is more complex to set up, you can have multiple triggers and signals.




    Mordachai
steve t

New Route - BNSF Clovis Sub West - Trainz Discussion Forums - 0 views

  • This release features the western end of the Clovis Sub.
steve t

Prototype Operations in Trainz - Page 7 - Trainz Discussion Forums - 0 views

  • DAP wrote:

    Your suggestion worked. First, I removed the assets from the route. Then I copied my library and portal assets to a cdp. Then deleted the original copies listed in CM2. I then loaded the the route (the library asset was still there and doing it's init routine). Then save it. Upon loading it again, the persistance was broken and the library functions were no longer happening.






steve t

Terminus Operations with the AI - Page 2 - Trainz Discussion Forums - 0 views

  • There is also a limit to the number of threads that can be run in a scenario which I believe is 64. I have found ways to increase the number of trains that can be run within this limitation and can explain them to you if you ever reach the limit.
steve t

Running trains to a timetable using sessions in TRS06 [Archive] - Trainz Discussion Forums - 0 views

  • The sessions of the Crewe route run to careful timetable and I have documented the method in various threads. This is the only method I have found that works reliably.

    I am just putting the finishing touches to a Crewe session '100 Trains' during which more than 100 trains pass through Crewe on a strict timetable over 3 hours including engine changes, shunting, breaking down and making up trains etc. the existing '50 Trains' session already uploaded utilizes all the control techniques I have configured to achieve timetable working - and it works GREAT!
steve t

How do iportals work? [Archive] - Trainz Discussion Forums - 0 views

  • Try the Portal Timetable Rule found on the DLS.



    http://www.openspeedway.net/files/pics/ptr.jpg



    You can set which portal you want it to come out of with "Emitting Portal



    You can set what time it comes out with "Add New Timetable"



    You can set what train comes out with "Add an existing saved consist"



    You can select a driver with "Add Driver to Consist"



    You can use the command bar to add and save commands for the AI to follow.



    To add another train just click on the "I" box at the bottom.
steve t

What is the best way to deal with this? (Single Track and Passing Sidings) - Trainz Discuss... - 0 views

  • Where the green dots are signals, and track direction markers are the yellow arrows.



    Make sure you have enough space for the longest train that will run before the first signal in the loop, this will stop a train being held at that signal from blocking the exit from the opposite track...



    Edit; if this is for overtaking then you will have to use triggers, i'd suggest...
steve t

Trainz/Removing Unwanted Assets - Wikibooks, collection of open-content textbooks - 0 views

  • The only problem is that you may delete a dependency that's used by another route. You won't find out until you look at all the routes you have installed and look for the missing dependency flag (or try to load the route).


    One way of reducing the impact is to archive the route and its dependencies (create a new archive for deleted routes). Carry on as before - deleting everything - if you need a deleted asset CMP will pull it from the archive. Once

  • steve t
     
    Trainz/Removing Unwanted Assets
steve t

free roam? - Trainz Discussion Forums - 0 views

  • Add on a new separate line:



    -freeintcam



    into the Trainzoptions file



    Alt+U or Alt+V might work also



    Edit: Use the keyboard arrow keys to roam

    <!-- / message -->




    <!-- sig -->

    __________________
  • steve t
     
    "Add on a new separate line:

    -freeintcam

    into the Trainzoptions file

    Alt+U or Alt+V might work also

    Edit: Use the keyboard arrow keys to roam
    __________________"
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