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Jonathon Richter

LIS SIM Journals - A-M - SLIS Second Life Wiki - 0 views

  • Jonathon Richter
     
    journals
Konrad Glogowski

First Seasonal Report on Ethics and Virtual Worlds | NPSL: Nonprofits in Second Life - 0 views

  • Konrad Glogowski
     
    The MacArthur Foundation recently put out this press release regarding RezEd.org and their first report on ethics and virtual worlds.
Konrad Glogowski

edna workshop in Second Life - 0 views

  • Konrad Glogowski
     
    Participants in the Second Life session of edna's online workshops get the opportunity to collaborate on an original work of music. This international event included participants from Australia, New Zealand, Canada and the US. Many thanks to Jo Kay, Konrad Glogowski, Jude O'Connell, Dean Groom and the residents of the islands of jokaydia. Produced by KerryJ.
Jean Shankle

Second Life Library Project » Blog Archive » Info Island and Libraries in SL news... - 0 views

  • Jean Shankle
     
    Composition and information
  • Jean Shankle
     
    Librarians in SL have been very helpful on my projects.
Jean Shankle

eSchoolNews - 0 views

  • Still, Trevena cautioned that teachers, administrators, and technology staff must work together and be prepared to support a Second Life program.  Identifying sustainable funding sources, upgrading computers and investing in hardware, and having a backup plan if the Second Life platform is down are all necessary.
    • Konrad Glogowski
       
      This is a serious obstacle for schools/classrooms where students cannot al be online at the same time or where the hardware does not support SL.
  • A 2006 NCES and University of Michigan study found that by age 21, the average youth has watched 20,000 hours of television and played 10,000 hours of video games, said Ntiedo Etuk, the CEO Tabula Digita, which offers games centered on pre-algebra and algebra. 
  • "The reason that [gaming] is successful is obviously that it's relevant to students--it allows for the notion of competition, which gets students going, there's an opportunity for socialization, and there is instant feedback on what they're doing right or wrong," Etuk said.


    Video games also foster collaboration, because instead of a teacher standing in front of a classroom, students begin to help one another and become teachers themselves, he added.

    • Konrad Glogowski
       
      The notion of teacher presence is very important here. Should the teacher participate in the virtual worlds/play games along with the students?
  • ...4 more annotations...
  • Teachers can set difficulty levels and receive reports on student data, including the last time a student played their game, what their score was, right and wrong answers, and the topics they covered.
    • Konrad Glogowski
       
      But isn't that just another form of teacher-endorsed curriculum? Is there really a difference between this game and the textbook, once the initial surge of excitement wears off?
  • "We found that students in our project have improved their self-efficacy in science,"
  • Video games engage students and help foster some of the 21st-century skills, such as problem-solving, which may be more difficult to acquire in a traditional classroom with a textbook.
  • "When you think about the skills that students need when they leave school, like creativity and curiosity...identifying problems and solving them--these are skills that [can be] hard to teach in the traditional face-to-face classroom," Clarke said.  "And a lot of these technologies are being used in the corporate world--IBM is now using games to train its employees, so you see simulations and games emerging outside of K-12 education."
  • Konrad Glogowski
     
    Gaming helps students hone 21st-century skills
    Environments such as Second Life can both stimulate and educate, experts say
    By Laura Devaney, Senior Editor, eSchool News
  • Jean Shankle
     
    maybe mentions Skoolaborate
Jean Shankle

Motivation in Second Life - Home - 0 views

  • Jean Shankle
     
    blog
Jean Shankle

Home | TeachToday - 0 views

  • Jean Shankle
     
    Found through RAI; add to Moodle about Skoolaborate.
Jean Shankle

A shopping trip, aisle by virtual aisle - The Boston Globe - 0 views

  • Jean Shankle
     
    Like SL
Jean Shankle

FireSabre Consulting, LLC - Announcing Virtual World Campus! - 0 views

  • Jean Shankle
     
    Teen SL list
Jean Shankle

Second Life: Educators Working with Teens - SimTeach - 0 views

  • Jean Shankle
     
    SimTeach
Jean Shankle

Virtual Worlds Forum Blog - 0 views

  • Jean Shankle
     
    Europe on virtual worlds
Jean Shankle

Virtual Worlds Review: Virtual Worlds List By Category - 0 views

  • Jean Shankle
     
    Virtual Worlds List By Category
Jean Shankle

Virtual Worlds Review - 0 views

  • Jean Shankle
     
    there are many
Jean Shankle

Skoolaborate: Skoolaborate Objectives - 0 views

  • Jean Shankle
     
    SL teen project
Jean Shankle

Dale's Avatar Project Blog: Mood Ring Project - 0 views

  • Jean Shankle
     
    Teen SL through Skoolaborate
Jean Shankle

English 2nd Life - 0 views

  • Jean Shankle
     
    blogs and stuff
Jean Shankle

Skoolaborate in Teen SL - Second Life Insider - 0 views

  • Jean Shankle
     
    more information
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