OER Commons - 4 views
Quest Atlantis - 0 views
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This is an outstanding opportunity to bring a high-quality, immersive educational experience to your classroom or school (ages 10-14). From the University of Indiana and supported by the McArthur Foundation, the program is researched based and provides a number of opportunities in curriculum areas. It is also customizable for your specific educational goals.This is 21st Century Learning at it's finest. Participants must complete the professional development to gain entry for their school or class. Check it out!
Online Puzzles & Brain Games - Smart-Kit - 0 views
Teaching Every Student - 0 views
Implementing Authentic Tasks in Web-Based Learning Environments (EDUCAUSE Quarterly) | EDUC... - 0 views
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Merriam-Webster's dictionary defines authentic as genuine and real.6 Lebow described authentic activity as "experiences of personal relevance that permit learners to practice skills in environments similar to those in which the skills will be used."7 Brown, Collins, and Duguid described authentic activities as the "ordinary practices of the culture."8 According to Newmann and Wehlage, authentic activities are real-world tasks that a person can expect to encounter on the job, in the home, or in other social contexts.9
An important implication of these definitions is that authentic activities have the potential to foster meaningful intellectual accomplishment and learning, since authentic learning activities are directly related to students' real-life experiences.
Using virtual worlds and video games to teach the lessons of reality: Scientific American B... - 0 views
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Several educators suggest in the newest issue of Science that schools use video games to simulate the real-world situations in the classroom to help students develop critical-thinking skills and enhance their understanding of science and math and, perhaps, even encourage them to pursue careers in those and related fields such as technology and engineering.
Start with the Pyramid: Real-World Issues Motivate Students | Edutopia - 0 views
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In a growing number of schools, educators are echoing Papert's assertion that engaging students by starting with the concrete and solving hands-on, real-world problems is a great motivator. Ultimately, they say, such project-based learning that freely crosses disciplines provides an education superior to the traditional "algebra at age nine, Civil War at ten, Great Expectations at eleven" structure.
willrichardson - resource wiki - 0 views
Reinventing Project-Based Learning - 0 views
Greenbush Edusim - 0 views
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Edusim is a free opensource 3D virtual world specifically for your classroom interactive whiteboard.
Want to Remember Everything You'll Ever Learn? Surrender to This Algorithm - 0 views
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After an ichthyologist named David Starr Jordan became the first president of Stanford University in the 1890s, he bequeathed to memory researchers one of their favorite truisms: Every time he learned the name of a student, Jordan is said to have complained, he forgot the name of a fish. But the fish to which Jordan had devoted his research life were still there, somewhere beneath the surface of consciousness. The difficulty was in catching them
Teacher Professional Development - 139 views
I have a list of tools on http://deangroom.wordpress.com and Judy has a list (probably a little newer) on http://heyjude.wordpress.com. Yes you can build it here. I suggest that when someone finds a to...





investigate examples of web environments that use authentic tasks, and to read the
theoretical ideas that provide the foundation for the approach.