Project Based Learning Checklists - 6 views
OER Commons - 4 views
Steve Hargadon: Web 2.0 Is the Future of Education - 3 views
The History Game Canada - 0 views
-
The History Game Canada is a game based on Canadian history that lets anyone play the past. Based on the award-winning, best-seller Sid Meier's Civilization III, The History Game Canada is the "What If" game of Canada... and you're the author. Will you replay our history or rewrite it?
History teachers and high-school students are our primary audience, but we think we've designed a game that will appeal to all ages, all Civilization players, and anyone with a passing interest in the history of North America and particularly Canada.
You'll need a copy of Civilzation III Conquests (patched to version 1.22) or a copy of Civilization III Complete. (Canada pack is free)
extrafriday - 0 views
Quest Atlantis - 0 views
-
This is an outstanding opportunity to bring a high-quality, immersive educational experience to your classroom or school (ages 10-14). From the University of Indiana and supported by the McArthur Foundation, the program is researched based and provides a number of opportunities in curriculum areas. It is also customizable for your specific educational goals.This is 21st Century Learning at it's finest. Participants must complete the professional development to gain entry for their school or class. Check it out!
diigo, socialbookmarking and Education - 2 views
Hello I am preparing a thesis in information sciences and communication at the University of Metz. (France). My research focuses on the practices of socialbookmarking in the field of Education. As a ...
SchoolTube - 0 views
Welcome | Teaching Copyright - 0 views
-
There's a lot of misinformation out there about legal rights and responsibilities in the digital era.
This is especially disconcerting when it comes to information being shared with youth. Kids and teens are bombarded with messages from a myriad of sources that using new technology is high-risk behavior. Downloading music is compared to stealing a bicycle - even though many downloads are lawful. Making videos using short clips from other sources is treated as probably illegal - even though many such videos are also lawful.
This misinformation is harmful, because it discourages kids and teens from following their natural inclination to be innovative and inquisitive. The innovators, artists and voters of tomorrow need to know that copyright law restricts many activities but also permits many others. And they need to know the positive steps they can take to protect themselves in the digital sphere. In short, youth don't need more intimidation - what they need is solid, accurate information.
project based curriculum - Google Search - 0 views
2¢ Worth » A Day in Texas - 0 views
http://www.pikikids.com - 0 views
Why Do Project-Based Learning - 1 views
Kitzu - Find, Learn, Create - 0 views
The Cloud Instititute for Sustainability Education - 0 views
-
You have 10 days to catch as many fish as you can. The money you make from these fish will need to support your family for the next month. Each fish nets $2.
Each day, you'll choose whether you want to take none, one, two, or three fish for the day. There are two other fisher folk also trying to catch as many fish as they can - they will follow your lead, and base their catch on yours.
The lake in which you are fishing can only support 20 fish (that is the carrying capacity of the lake). Every night, the fish that remain after a day of fishing will reproduce at a rate of 25% (for the purpose of this game, we round to the nearest whole number). However, the total number of fish can't exceed 20. For instance, if there are 12 fish, they will multiply to 15 overnight. If there are 19, they will multiply to 20.
Ready to play?




