From High Tech High, San Diego In the project "Maxed Out," students spent six weeks learning about the credit card industry. They derived formulas to model credit card debt, and also researched various tactics employed by credit card companies to recruit and deceive customers. Each group of 2 to 4 students then chose how to create public awareness of the potential dangers of credit cards.
The final projects are very diverse, ranging from websites to films to rap videos. Below are links to each project. Please follow each link to see some of the fantastic work samples, and also maybe to educate yourself about credit cards as well. You may be suprised what you find out!
With an old computer and 30 dollars worth of off-the-shelf components, you can gear up with cutting edge avian monitoring technology and help save the birds.
The California-based Buck Institute for Education, an organization committed to the use of project-based learning worldwide, defines the concept as "a systematic teaching method that engages students in learning knowledge and skills through an extended inquiry process structured around complex, authentic questions and carefully designed products and tasks."
The goal of the Exploratorium Digital Library is to provide access to high-quality teaching resources and learning activities that reflect the museum's foundation of playful exhibit-based inquiry in science, art, and human perception.
The Learning Resources Collection includes teaching tips and related resources. This collection is suitable for educators in both classroom and out-of-school settings; for peer institutions, such as museums, science centers, and universities; and for individuals.
You have 10 days to catch as many fish as you can. The money you make from these fish will need to support your family for the next month. Each fish nets $2.
Each day, you'll choose whether you want to take none, one, two, or three fish for the day. There are two other fisher folk also trying to catch as many fish as they can - they will follow your lead, and base their catch on yours.
The lake in which you are fishing can only support 20 fish (that is the carrying capacity of the lake). Every night, the fish that remain after a day of fishing will reproduce at a rate of 25% (for the purpose of this game, we round to the nearest whole number). However, the total number of fish can't exceed 20. For instance, if there are 12 fish, they will multiply to 15 overnight. If there are 19, they will multiply to 20.