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M_Square Loi

Aware sex guide suspended - 0 views

  • MOE said it contains some positive aspects like accurate information on sexually transmitted infections and HIV, and the role play practice for students to say no to sex.
  • "The worst and most successful place to infiltrate and indoctrinate any idea or behavior is schools.
Hilda Chang

Steampunk Subculture Looks Poised To Move Above Ground - News Story | Music, Celebrity, Art... - 0 views

  • Like a beacon of light out of the cyberpunk scene, "steampunk" is a sci-fi subculture that offers a fresh, romanticized view on technology by making it retro. Take a look and you'll see it all around you: In fashion, films, literature, bands, music videos, video games, maybe even in your own wardrobe.
  • Jules Verne and H.G. Wells, took then-modern technology and set it in the steam age. Airships, submarines, typing tools
  • The steampunk look reflects the Victorian and early Edwardian eras (roughly 1801-1910
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  • Although steampunk is generally based in brown earth tones, the style is very similar to a traditional goth's black garb. Goth authority and musician Voltaire believes the connection is so close that most goths find it easy to transfer over to steampunk.
  • Clothing and jewelry sites are also delving into the look.
  • The highly anticipated Steamcon is taking place October 23-25 at the Seattle Airport Marriott.
Hilda Chang

Steampunk Moves Between Two Worlds - New York Times - 0 views

  • the vision of steampunk, a subculture that is the aesthetic expression of a time-traveling fantasy world, one that embraces music, film, design and now fashion, all inspired by the extravagantly inventive age of dirigibles and steam locomotives, brass diving bells and jar-shaped protosubmarines
  • First appearing in the late 1980s and early ’90s, steampunk has picked up momentum in recent months, making a transition from what used to be mainly a literary taste to a Web-propagated way of life.
  • Part of the reason it seems so popular is the very difficulty of pinning down what it is
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  • If steampunk has a mission, it is, in part, to restore a sense of wonder to a technology-jaded world.
  • Steampunk style is also an expression of a desire to return to ritual and formality.
Hilda Chang

The Steampunk Design Guide for Engineers and Designers | SolidSmack.com - 0 views

  • “Steampunk is a new style of art and design that, in less than a year, has become so wildly popular on the internet that it has spawned an actual philosophy and life-style among it’s fans. The genre has its literary roots in 1990s sci-fi novels but now boasts a worldwide (albeit, small) group of passionate artists who have connected with one another to give the genre an actual physical form.” - SteamPunk meets the Hamptons
  • Steampunk design mixes aspect of retro structure with futuristic style.
  • Wood, Leather, Brass, Symmetry
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  • Gears, Levers, Creepiness
  • If it doesn’t have gears, it’s not steampunk.
  • Dials, Tubes, Thickness
  • Goggles, Goggle, Goggles
  • Steampunk absorbs the best periods of past and future industrialization to bring about a style that would make any engineer smile. Hollywood has tried to capture it in movies (Wild Wild West, League of Extraordinary Gentlemen, Hellboy), but it’s just a coated exterior of the idea.
  • The essence of it, is people, the machinist, engineer and designer, using the natural and forged materials to manufacturer raw detail into how a product functions.
Hilda Chang

Nicola Nixon- Cyberpunk: Preparing the Ground for Revolution or Keeping the Boys Satisfied?... - 0 views

  • In the ’70s Joanna Russ, Marge Piercy, Ursula Le
    Guin, Suzy McKee Charnas, and Sally Miller Gearhart negotiated—rather boldly,
    given such a readership—a political and artistic trajectory from ’60s
    feminism to its enthusiastic articulation in specifically feminist utopias.
    Collectively they provided an often implicit and stinging critique of male SF
    writers’ penchant for figuring feminist power as the threat of the
    future.
  • feminists of the ’70s exposed
    gender as a crucial political lacuna in mainstream popular fiction and
    emphasized the urgency to change gender assumptions
  • strong female characters in cyberpunk owe their existence to the ’70s
    feminists is considerably less convincing, particularly if we recall the
    relative paucity of strong female characters in cyberpunk.
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  • Delany’s comments about the strong female
    characters derived from ’70s feminist SF seem to apply to relatively few
    works
  • Oddly enough, in cyberpunk fiction only the
    posturing and preening at the cowboy bars comprise the locus of the homoerotic;
    the matrix itself is figured as feminine space.
  • Elgin’s Native Tongue and The Judas Rose,
    Atwood’s The Handmaid’s Tale, and Fairbairns’ Benefits all
    posited dystopian futures in which women’s rights had been extinguished
    altogether, in which women were valued only as breeders, in which the moral
    majority had ascended to establish tyrannical theocracies, in which technology
    had become the sophisticated means by which women could be successfully
    oppressed once again.
Hilda Chang

Voyages Extraordinaires: A History of Steampunk: Part V - Putting the Punk into Steampunk - 0 views

  • teampunk's increasingly public profile and Internet presence brought in more people from the Gothic, Cyberpunk and Rivethead lifestyles, who in turn brought their interest in music and fashion.
  • Steampunk is a re-envisioning of the past with the hypertechnological perceptions of the present.
  • much of the new audience for Steampunk came from a background of alternative and counter-cultural movements such as Punk, Goth-Industrial, and DIY hobby groups, rather than from a background in Science Fiction and role-playing game fandom
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  • as a direct consequence of Steampunk gaining popularity as an alternative, counter-cultural movement, it gained the notice of the mainstream media and cultural consciousness.
  • Bruce Sterling prophesied the impending "death of steampunk" on account of its recognition by a newspaper of the highest echelon.
  • non-Steampunk culture began reacting against the Steampunk trend through criticisms on forums like Boing Boing and Metafilter
  • Emergent Steampunk fashion is like this, with Steampunk and Victorian influences on (or variations of) what is otherwise standard Gothic, Cyber, Punk and Rivet style.
  • Video games are another major area: Steampunk in one form or another is exploited in numerous games including the Final Fantasy, Thief, Tomb Raider, City of Heroes, Breath of Fire, Magic: The Gathering, The Elder Scrolls, Warcraft, Ultima, Myst, Castlevania, Ragnarok Online and Second Life franchises.
  • The pattern begins with a lengthy period of exploration and development falling under the cultural radar until it is "discovered" or "consolidated".
  • A plateau will eventually be reached in which the essential tropes, rhetoric and style of the culture become immovably codified and the system runs on automatically through a period of stagnation.
  • Early adopters who entered at the beginning of the consolidation phase will, with cries of the culture being found out and sold out, give way to the early majority who segue the transition to the formalized and stagnant version of the culture as pioneered by the early adopters.
  • Following this is inevitable decline as subsequent generations find the subculture irrelevant to their needs, interests, tastes and values, finding an appeal only amongst the hangers-on, latest majority and cultural laggards for whom Steampunk will itself be "retro-2000's".
  • Given that the genre has persisted in ebbs and flows since the Victorian Era itself, it is easy to imagine that it will go nowhere far in the coming decades.
Hilda Chang

Steampunk's subculture revealed - 0 views

  • Steampunk originated in the 1990s to describe science fiction that was an offshoot of the cyberpunk genre, but has since gained a real-world footing in fashion and design that evokes the Victorian era.
  • Kickstarted into a social movement in the mid-1990s by a group of science fiction authors who had grown bored with cyberpunk, steampunk began as a literary sub-genre and now encompasses hobbyists who retrofit modern technology to Victorian times.
  • Hollywood has caught the steampunk bug, producing films that are heavily reliant on the genre, such as "The League of Extraordinary Gentlemen," based on a graphic novel by Alan Moore and Kevin O'Neill, and "Wild, Wild West," a remake of the television series from the 1970s.
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  • steampunk authors often write around attitudes toward race, class and gender that were dominant in the 19th century. Enthusiasts of the steampunk subculture tend to dismiss such baggage entirely.
  • "In many cases, steampunk literature approaches these historical realities on their own terms and deals with them with a mixture of realism and idealism.
  • "A major reason for the interest in steampunk and Victorian fashion is that it looks good on anyone, male or female, regardless of build or body type.
Hilda Chang

The age of steampunk - The Boston Globe - 0 views

  • Steampunk has its roots in science fiction literature, where it describes a corner of the genre obsessed with Victoriana and the idea that the computer age evolved alongside the industrial.
  • These steampunk engineers are also part of a broader surge in the do-it-yourself mind-set, fueled by the sharing spirit of the Web. It was the do-it-yourself spirit that powered the first Apple computers and the early days of the Internet
  • There is a punk ethos to the social communities of today's Web, in which users are trying to wrest content away from the marketers and commercial media.
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  • Steampunk was a term used almost jokingly as a name for science fiction that was set in the Victorian era as opposed to the virtual future, but which still featured rebellious protagonists utilizing strange technology. In steampunk, the punk is not a computer hacker, but a mechanical one.
  • The influence on steampunk literature goes as far back as H.G. Wells and Jules Verne, but those authors can't really be considered steampunk because they were writing about their own era.
  • Goth, which has its own anachronistic sensibility, borrowing heavily from Victorian styles such as corsets, offers an early glimpse of steampunk. Punk lent elements of leather and metal, as well as the DIY attitude. The film "Brazil" is of particular inspiration, where technology looks like junk, and the rebel fights against a technocratic authority. But one of the most important influences has to be Japanese animation, or anime, which is replete with images of mechanical robots, neo-Zeppelin starships, goggle-wearing hackers, and the melding of the techno with the organic.
Hilda Chang

Cyberpunk Review » What is Cyberpunk? - 0 views

  • Cyberpunk is about expressing (often dark) ideas about human nature, technology and their respective combination in the near future.
Hilda Chang

Introduction to Steampunk Designs and Mods | WebUrbanist - 0 views

  • Like Goth, steampunk draws on elements of Victorian dress. Like Cyberpunk, there is an emphasis on the technology and culture of the material world as shown through and alternate present or future. Beyond those, however, there is a kind of celebration of the more elemental and tangible science and technology of periods prior to our present computer age. However, some of the most amazing Steampunk redesigns combine these two eras
  • One of the most amazing feats of Steampunk art and engineering is the Steampunk Tree House, constructed for the Burning Man Arts Festival.
  • Steampunk ideas have also increasingly been retroactively applied to existing cult classics. Perhaps the most notable of these is Star Wars.
Hilda Chang

Steampunk's subculture revealed - 0 views

  • Kickstarted into a social movement in the mid-1990s by a group of science fiction authors who had grown bored with cyberpunk, steampunk began as a literary sub-genre and now encompasses hobbyists who retrofit modern technology to Victorian times.
  • Hollywood has caught the steampunk bug, producing films that are heavily reliant on the genre, such as "The League of Extraordinary Gentlemen," based on a graphic novel by Alan Moore and Kevin O'Neill, and "Wild, Wild West," a remake of the television series from the 1970s.
  • steampunk authors often write around attitudes toward race, class and gender that were dominant in the 19th century.
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  • The historical Steam Age was plagued by racism, sexism, concepts of national superiority and Manifest Destiny, and witnessed the horrors of colonialism, slavery and the murder of native peoples, along with terrible pollution and dreadful class tension
  • steampunk literature approaches these historical realities on their own terms and deals with them with a mixture of realism and idealism.
Hilda Chang

Fantasy Magazine » The Jeremiads: On The Popularity Of Steampunk - 0 views

  • steampunk is popular primarily with an under 30 set
  • the popularity of steampunk is about to peak, if it hasn’t already
  • If the activity on the steamfashion group on Livejournal is any indication, popularity has already begun to wane.
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  • the fashion-aspect of steampunk evolved out of Goth culture
  • The nice thing about a genre and an aesthetic that is based heavily on a historical period is, it probably never really goes out of fashion. There will always be some small subset of fans interested in the time period.
M_Square Loi

Cyberpunk Project - 0 views

  • M_Square Loi
     
    Started in 1996 The Cyberpunk Project dedicated itself to promoting cyberpunk through sharing information online on the cyberpunk subculture, cyberpunk science-fiction and general cyberculture. The site bring us through the history of cyberpunk, how the term was coined, the timeline of cyberpunk and how it evolve from just being a character in a book to a whole subculture that exist till today. The site argues that cyberpunk is not dead and that it had evolve to become a subculture online and a new literary genre called the post-cyberpunk science fiction. It state that cyberpunk would not exist with technology and walk us through interesting cyberpunk technology like cyborgs and nanotechnology.
M_Square Loi

Cyberpunk 2020 - Wikipedia, the free encyclopedia - 0 views

  • synne ng
     
    It refers to a cyberpunk role-playing game set in a futuristic time frame of 2020, where it depicts an early 21st century from a 1980s perspective. Anachronisms such as omitting the fall of the Soviet Union and not foreseeing the adoption of cell phones as the preferred mode of communication challenge societal norms.
  • M_Square Loi
     
    Cyberpunk 2020 is a role playing game that base on the cyberpunk works. Situated in the year 2020, the game speculated the coexistent of technology and human. Emphasizing on high tech weaponry and cybernetic modification, the game seems to imply that in the year 2020, normal human being will cease to exist. In order to survive in the harsh world of 2020, human will have to infuse technology to their body. Except for the role of cops, there is no form of higher authority such as the government. The society is in a way control being control by technology which is held in the hands of t he financial institutions. However, the irony is that the players in the game are using the technology that is create and monopolized by the financial institutions to revolve against the financial institutions.
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