- Last active: on 25 Nov 09
- Members: 2
- Items: 19
- Visits: 13
- Owner: David Cosand
- Group type: Public, apply to join
- Group category: Education - K12
The Innovative Educator: 21st Century Educators Don't Say, "Hand It In." They say, "Publish... - 0 views
World Digital Library Home - 0 views
OurStory - Smithsonian - 0 views
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The OurStory program consists of a series of units designed by the Smithsonian's National Museum of American History. Each unit helps children and adults enjoy exploring history together through the use of objects from the Museum's vast collections, quality children's literature, and engaging hands-on activities. Ideal for afterschool use, OurStory resources will allow students to think critically, to be creative, and to achieve academic standards both in and out of the classroom.
ActivBoard Resources - 0 views
50 Ways to Use Wikis for a More Collaborative and Interactive Classroom | Smart Teaching - 0 views
Houghton Mifflin Math Expressions - 0 views
Presentation Zen: Dan Pink: Rethinking the ideology of carrots and sticks - 0 views
YouTube - Social Media Revolution - 0 views
Clive Thompson on the New Literacy - 0 views
Beyond the Book: A New Role for Your Students | Edutopia - 0 views
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This article speaks of the importance of teaching our students to be powerful researchers, not simply passive consumers. I like the ideas listed in the "Get Started" section:
* Create the researcher role as a student assignment.
* Show students different search engines.
* Build a search engine for your classroom [such as a Google Custom Search Engine page].
Stage Craft: Taking Cues from Theater Class to Help Make Math and Science Fun | Edutopia - 0 views
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Some excellent goals for making learning more engaging and relevant in our classrooms. The writer compares the vitality and passion associated with sports to what is typically found in the classroom.
Realities from football that should be in the classroom, too:
- players (students) are considered active participants rather than passive recipients.
- the unexpected happens all the time, so there's no time to coast or be unfocused.
- a player (student) can let the team (class) down.
- there's no such thing as "good enough"; we're always asking players (students) to excel.
- the adults who participate are genuinely interested.
- a public performance is expected.
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