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Nele Noppe

Creativity in amateur multimedia: Popular culture, critical theory, and HCI - 0 views

  • Today, especially in academic circles, this pop
    culture phenomenon is little recognized and even less understood.
  • These analyses reveal relationships among emerging amateur multimedia aesthetics,
    common software authoring tools, and the three theorizations of creativity discussed
    • Nele Noppe
       
      VERBAND FANWERK - OPEN SOURCE
  • This paper explores the enabling factors, especially the role of multimedia authoring
    tools, in the recent explosion of amateur multimedia.
  • ...23 more annotations...
  • Yet control over popular culture by mass
    media is clearly eroding
  • HCI practitioners have explored how software interfaces can enhance and support users in
    general and creativity in particular. Its analytical tools for examining the relationships between
    tools and a concrete group of users vis-à-vis a well-defined explication of tasks both solve and
    create problems. The ability to specify these relationships explicitly greatly facilitates the
    design of systems; yet that same explicit specificity also defines creativity a priori in cybernetic
    terms more friendly to computers than to the culturally diverse and rich practice of creativity
  • Critical theory—an umbrella term that encompasses literary theory, continental
    philosophy, and communication theory, among others—offers sophisticated theoretical
    resources for the study of cultural artifacts and their use in the communities that create them.
    Many of these theories ground themselves in the materiality of the cultural artifacts they
    study; yet the material layer for which these theories were once developed were largely
    textual. The movement of cultural artifacts from the physical to digital poses a deep challenge
    (and some risk) for critics studying digital media with these theories
  • this paper investigates three relevant traditions of theory that address these overlaps: HCI,
    poststructuralism, and theories of technological determinism, especially in media.
  • Creativity—its nature, conditions of possibility, inputs and outputs, and processes—plays a
    major role in virtually all academic, professional, and artistic domains. As a result, it is
    heavily, and heterogeneously, theorized.
  • Genealogically, HCI developed alongside cognitive science and computer science, and was
    most often put in service of professional productivity software.
  • HCI often characterizes creativity in rationalistic, intentional, and scientific ways. For
    example, Schneiderman (2002, 2003) proposes a creativity framework for, in his words,
    “generating excellence” with four parts: collect, relate, create, and donate. With it, he hopes
    to capture the social, iterative, associational, and distributional characteristics of creativity,
    especially as described by cognitive science. Evident in this perspective is an effort to model
    creativity, which is seen as a social activity, with certain structural features that take place in
    environments conducive to creativity.
  • All of this is in service of what Schneiderman calls
    “evolutionary creativity,” which he illustrates as follows:“doctors making cancer diagnoses,
    lawyers preparing briefs, or photo editors producing magazine stories”(2002, p. 238). Here,
    Page 17
    Creativity in Amateur Multimedia
    15
    and pervasive throughout the essay, Schneiderman’s notion of creativity appears to be
    paraphrasable as professional innovation: His interest is not artistic self-expression and, as we
    shall see, he is not alone in understanding creativity in terms of professional discourses
  • Again, creativity is understood as it relates to professional discourses,
    in this case the discourse of art history and its pedagogical presentation to museum-goers.
    Even analyses of group creativity in HCI contexts that seek to go beyond rationalist-
    individualist notions of creativity nonetheless operate in a rationalist mode.
  • The notion of creativity that emerges from these mainstream HCI essays places its
    agency primarily in the intentional activity of the individual (though the individual is
    presumably a member of relevant groups). It sees the ecology of creativity as a community of
    expert practice comprising research, dialogue, and artifact exchange, facilitated by social and
    computer environments that forgivingly compel an iterative and basically scientific
    (correctness, discrete information, classification, hypothesis) approach toward truth.
  • The role of the author-function is, among other things, to control the polyvalence
    intrinsic to texts, such that the author, rather than performing the creative role of bringing the
    text into the world, performs the role of constraining the meaning of the text within a society.
  • (Foucault, 1969/2000, p. 206). Therefore, writing is a
    destabilizing force that threatens to transform the discourse in which it operates and to swallow
    up its own author. It is important to remember that Foucault is not limiting his analysis to
    literary texts; he explicitly includes scientific and academic writing,
  • In this conceptualization of writing, creativity occurs at the level of discursive rule-
    transgressing. The role of the historical human in this process is greatly diminished, not
    because humans are not involved in textual production, but because the individual is at the
    wrong level of granularity for analysis. A given historical individual authoring discourse does
    so within complex interactions involving several selves and the clash of languages
  • Related, but not identical, to Foucault’s notion of authorship are theories of
    “intertextuality” put forward by Julia Kristeva and Roland Barthes. Intertextuality is the notion
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    Creativity in Amateur Multimedia
    17
    that a text is a “tissue” of (mis) quotations from other texts, considered to be more than mere
    collages, but transformative, of the sign systems from which they are derived (McAfee, 2004)
  • Creativity’s agency lies in the juxtaposition of sign systems (in which authorial
    identities are implicated), which occurs in the context of play, and results in artifacts that are
    significant not for what they say, but for the ways they materially contribute to the generative
    capacity of the discursive rule-set from which they operate.
  • Perhaps the foremost theorist of technological determinism is Jacques Ellul (1964/2003,
    1980/2003), who argues that individuals, science, and government are all “conditioned” by
    technology.
  • Like Schneiderman
    (2002, 2003) and Foucault (1969/2000), Ellul (1964/2003, 1980/2003), too, is making claims
    about the origins and generation of knowledge in scientific discourses, but he situates the
    agency in the fierce pressures of technology as it overwhelms and often replaces the
    comparatively meek procedures of science and governance
  • As a result, according to
    Benjamin, our cognitive experience of the art also changes; whereas painting allows spectators
    to control their own stream of consciousness and reflect on what they see, cinema’s moving
    images disrupt association and contemplation, dominating viewers’ thoughts.
  • Benjamin’s (1936/1968) arguments are developed further by self-described technological
    determinist Marshall McLuhan, whose claim that “the medium is the message”(1964/2003)
    characterizes media as “extensions of ourselves” that “alter sense ratios or patterns of
    perception steadily and without any resistance”(p. 31).
  • For Manovich, the emergence of new visual languages is enabled not by an iterative, rational
    approach to innovation, as cognitive science might suggest; neither does it emerge from an
    evolutionary history of discursive transgression, as a poststructuralist approach might
    suggest 10. Rather, it is made possible by certain forms of productive convenience built into
    authoring tools that unleash visual languages and cultural logics that exceed any human
    intention, whether at the level of the individual or the group of experts.
  • To answer this question, it is useful to consider what the three traditions share in
    common. All consider creativity in the context of professionalism and knowledge production.
    Creativity is not simply about painting a pretty new picture or expressing a personal emotion;
    it contributes to discourses about the world and our place in it. All three traditions also
    understand creativity as situated within systems—networks of software-supported experts,
    discursive sign systems, or systems of production and consumption. All of these implicitly
    reject romantic notions of the individual creative genius and pure self-expression; implied in
    this is a rejection or at least dilution of individual intention as the prime mover of creativity
  • Questions one might ask include the following: What are the social and technical
    conditions or structures necessary for the generation of these artifacts? What is the discourse of
    amateur multimedia? What is the minimal unit of meaning? In what ways does its production
    establish relationships between authors, viewers, technologies, meaning, and ideology?
  • A key first step is to understand how creativity is implemented in multimedia authoring
    software. Each program has ways it encourages authors to work. For example, Photoshop
    greatly rewards users who take advantage of layers, opening up avenues of possibility for
    compositing, nondestructive experimentation, and long-term editability. This in turn makes
    certain meanings (especially meanings created by the juxtapositions of spatial compositing)
    more easily realized than others. To what extent do contemporary authoring platforms
    encourage in the same ways (constituting and compelling a notion of digital creativity), or do
    different applications suggest different notions of digital creativity?
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Nele Noppe

Who's a professional? Who cares? - 0 views

  •  
    Steps towards professionalization: educational qualifications raised, professional association established, special vocabulary and tradition, code of ethics, legal recognition
  •  
    "Most key elements in widely used definitions of professionals turn out not adequately to distinguish them from other groups"
    "all sorts of hidden arbitrary assumptions are built into the very notion of the professions. Together they suggest that some degree of enhanced social status is the only true common denominator of the varied occupations that are given this label."
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