Game Type:
Improvisation
Age Range: 10+
Number of Participants:
5-15
Materials: None
Explanation:
The host of a party and the guests acquire the emotional state of
whoever enters the party.
How to Play:
One person begins, as the host, with a neutral emotion. The first
guest knocks or rings the bell (saying "knock-knock" or
"ding-dong"), and enters in highly charged emotional
state. Emotions that work well with this exercise include,
excitement, fear, anger, jealousy, joy, sadness, etc. As soon as
the host picks up on the emotion, she "catches" it, and
interacts with the guest. The next guest enters with a different
emotion, and the host and guest "catch" it. Things get
more chaotic as more guests enter, as each new guest causes a
different emotion to permeate the party. Once the first guest has
entered, the participants can interact with different people
until they notice a change in the emotion, and then they must
adapt that emotion. The participants should not watch the new
guests for the emotional state, rather, they should let the
emotion "travel" to them as it will. To make things
really tricky, two guests could enter at the same time with
different emotions. The participants will be really wired after
this game, so plan accordingly to use that energy.
Notes: If this
has not been discussed before, it might be a good time to discuss
with the participants how to express negative emotions such as
anger without hitting any other participants- what verbal and
physical things show anger (in performance) without hurting
anyone in reality.