inudge.net - Nudge - 7 views
My Adventures in Educational Technology: September 2009 - 18 views
The Innovative Educator: Let's Stop Making Students Power Down at School - 14 views
About Us - 8 views
jackiegerstein's Toobla Library - 16 views
Donald Clark Plan B: 10 facts about learning that are scientifically proven and interesting... - 23 views
Google Wave for Educators - 27 views
Opened Practices - 0 views
Cloudworks - Martin Bean keynote - 0 views
International J of Learning and Media - 0 views
-
New journal (Issue One May 2009) for research on learning and media at MIT funded by MacArthur Foundation. -
hello my friends ,nice to meet you ! welcome to http://www.everpowerindustry.com.
www.everpowerindustry.com are a manufacturer representative and distributor of laptop batteries, notebook batteries. We sell cheap and high quality laptop batteries. Replacement for ACER, CLEVO , COMPAL , DELL , EPSON , FUJITSU , HP , LENOVO , TOSHIBA , MEDION , and so on. We are working hard to make your online shopping easy, fast, convenient and safe. We are always here to serve your needs.
E-mail contact: Product-related questions: info@everpowerindustry.com
eLearn: Best Practices - Seven Steps to Better E-learning - 0 views
-
If you're faced with an expert saying, "They need to know this," ask a simple question: "Armed with this new knowledge, what can learners do differently than before?" Get your SMEs thinking in terms of new skills, not new knowledge.
-

-
I find this is even true within the Master's courses I develop. Even though our students need the knowledge, they also need to be able to apply it in practical ways. SMEs lose track of that easily because they cannot see the trees for the forest.
Our job as instructional designers is to ask the right questions and focus our SMEs so that we can design courses that include both the knowledge and skills that students need.
-
-
But valuable mistakes only happen when we maintain an appropriate level of challenge.
-
We learn from our mistakes and it should be no different in e-learning. While designing a course, we should be aware that learners will foul up and take advantage of those teachable moments. The course/game/learning experience should be designed so that it is safe to make a mistake and learn from it rather than be punished for it.
-



