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Michelle Krill

Interactive NETS*S - home - 2 views

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    "This Wiki is a compilation of interactive resources and lesson plan ideas that can be used by K-12 teachers when addressing 21st Century and Higher Order Thinking Skills (HOTS). The International Society for Technology in Education (ISTE) National Educational Technology Standards for Students (NETS*S) serve as the framework for this Wiki."
Michelle Krill

Financial Entertainment - 1 views

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    "Financial Entertainment is a fun, innovative way to learn about personal finances through game play. The world is complicated enough, but getting the know-how and skills to manage your personal finances doesn't have to be! "
Darcy Goshorn

TECHMATRIX - Search - 3 views

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    The TechMatrix is a powerful tool to find educational and assistive technology products for students with special needs.
Virginia Glatzer

Programming sites - Pennsylvania Coaches | Diigo Groups - 1 views

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    These are the websites Darcy Goshorn, a former CFF Coach, tagged "program". He's very active on Diigo and typically shares great stuff.
Virginia Glatzer

Clutter | Home | Create - Connect - Share - 5 views

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    The goal of Clutter is to allow users to collaborate by linking Scratch projects. On the Scratch site it is possible to add projects to galleries, however, this is only one way to bring Scratch projects together.




    In Clutter there are three ways to bring projects together:




    Story Clutters allow you order projects sequentially.
    Secret Word Clutters requires users to type in a secret word to move to the next project in a sequence.
    Link Clutters allow you to go to any project inside a Clutter if you know the link word that is associated with the project.
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    "A Clutter is a collection of Scratch projects that are linked together."
Virginia Glatzer

Build Your Own Blocks (BYOB) - 5 views

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    Welcome to the distribution center for BYOB (Build Your Own Blocks), an advanced offshoot of Scratch, a visual programming language primarily for kids from the Lifelong Kindergarten Group at the MIT Media Lab. This version, developed by Jens Mönig with design input and documentation from Brian Harvey, is an attempt to extend the brilliant accessibility of Scratch to somewhat older users-in particular, non-CS-major computer science students-without becoming inaccessible to its original audience. BYOB 3 adds first class lists, sprites, and procedures to BYOB's original contribution of custom blocks and recursion.
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    Offshoot of Scratch: BYOB 3 adds first class lists, sprites, and procedures to BYOB's original contribution of custom blocks and recursion.
Virginia Glatzer

Technology Integration Matrix - 3 views

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    The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells as illustrated below.

    INCLUDES: Videso examples from actual classrooms.
Shawn Canady

edshelf - 1 views

Darcy Goshorn

learningspacedesign - techstudio2010 - 1 views

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    Another design proposal for a multipurpose computer lab.
Darcy Goshorn

learningspacedesign - complab2010 - 1 views

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    A sample proposal for a 21st century skills emphasizing learning lab.
Darcy Goshorn

The Space Is the Message: First Assessment of a Learning Studio (EDUCAUSE Quarterly) | ... - 1 views

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    A new studio classroom inspired excitement and motivated productive feedback from early faculty and student users
Darcy Goshorn

Uses of Labs and Learning Spaces (EDUCAUSE Quarterly) | EDUCAUSE - 1 views

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    Traditional computing labs need to transform into flexible, technology-enhanced learning spaces.
    Initial research into space use and future needs can guide design and resource decisions.
    Involving all the stakeholders invests them in the outcome and optimizes design choices.
    Small changes can have big effects in redesign of existing spaces.
Darcy Goshorn

Laptop Tables, Computer Tables, Computer Table, Laptop Computer Table, Computer Trainin... - 1 views

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    Pi™ Computer Tables-

    Classroom Collaboration for
    LCD Systems and Laptops!

    Built on the geometry of circles, not rectangles, Pi™ Computer Tables nest together in organic arrangements found in nature. This unlocks infinite possibilities for team computing groups.
Darcy Goshorn

12 Ways To Use Google Search In School, By Degree Of Difficulty - 10 views

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    As part of Search Education, Google has shared a bunch of lesson plans that are organized by degree of difficulty.

    So, if you consider yourself and / or your students Google experts, you should try out the more advanced plans. If you don't know what 'boolean' means, then you probably should start with the more basic stuff.

    The following are just some of the many lesson plans brought to you by Google.
James Gates

PLP Recommended Hashtags.doc - Google Docs - 2 views

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    Great list of hashtags shared by @mmkrill tonight on twitter
Virginia Glatzer

iSchool Initiative - 3 views

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    The iSchool Initiative is a student-led, non-profit organization that is dedicated to revolutionizing our education system through innovative technology. Our mission is to inspire and educate students on how to become life long digital learners in the information age. We accomplish this by raising awareness for the technological needs of the classroom, providing collaborative research on the use of technology in the classroom, and guiding schools in the implementation of this technology.
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