Making the virtual world learning experience better - 3 views
What learners love about virtual world learning - 2 views
What learners hate about virtual world learning - 1 views
Second Life as a Disruptive Technology in Education « The next step in education - 6 views
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other virtual worlds
College Fair in Second Life - 3 views
http://bit.ly/SLCF09 This fair was opened by Claudia Linden on 24th of October and the presentations are now over. But .. the University/College displays will stay up until 13th November .. there are 3...
Developing for SecondLife / OpenSim | drupal.org - 1 views
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Second Life objects are written in a language called Linden Scripting Language (LSL). For more on how to use this language, refer to this wiki http://wiki.secondlife.com/wiki/LSL_Portal.
A good tutorial on LSL can be found in this Dr Dobbs Journal article using the Linden Scripting Language.
The Second Life framework Drupal module interfaces with Second Life using the llHTTPRequest() function.
See details here for llHTTPRequest.
In order to write a Drupal application that interfaces with Second Life, you need to create a new module. See the sltest module in the samples directory for an example.
The app is the application name, and is also the module name. The cmd is a command that your module/app must handle. The args vary from one cmd to the other.
The $sl object contains the Second Life info you need to know, such as region, location in the grid, user name, user key, ...etc. The $args is an array that is passed from the LSL script to you.
YouTube - virtuallyHuman's Channel - 3 views
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Preso-Matic Game Kit Tutorial Part 1
From: virtuallyHuman | October 21, 2009 | 100 views
Part one of a tutorial / overview for the Preso-Matic Game Kit. This Immersive Learning Simulation Toolkit provides Second Life content creators with a convenient and easy to use set of objects that can be used to rapidly create E-Learning and conventional games in Second Life. Part one covers the scorekeeper object and tokens and begins the demonstration of traps.
This is one of three tutorials and overviews of the Preso-Matic Game Kit (an Immersive Learning Simulation Rapid Development Tool for Second Life.) Partridge describes the 6 components in the kit and demonstrates their application. The online quiz creator (http://www.coe.iup.edu/gameKit/) is also demonstrated. Basically this is everything you need to know to use the kit to make interactive games in Second Life simulations.
Scripts for OS and SL - 7 views
The Myth of Virtual Worlds as "Global Phenomena" - Pixels and Policy - 3 views
EduNation II Happy Hour For Newbies - Second Life Tool Ranking - 2 views
SSRN-Virtual Rule of Law by Michael Risch - 4 views
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This article, which follows a presentation at the West Virginia Law Review Digital Entrepreneurship Symposium, is the first to consider whether virtual worlds provide a rule of law that sets expectations for virtual business. Many consider the rule of law a catalyst for economic development, and there is reason to believe that it will be equally important in virtual economies, despite differences from the real world. As more people turn to virtual worlds to earn a livelihood, the rule of law will become prominent in encouraging investments in virtual business. The article finds - unsurprisingly - that virtual worlds now lack many of the elements of the rule of law. Which aspects fail is more surprising, however. Provider agreements and computer software, the sources of regulation that are most often criticized as "anti-user," provide the best theoretical hope for achieving the rule of law, even if they currently fail in practice. On the contrary, widely proposed "reforms," such as community norms, self-regulation, and importation of real-world law face both theoretical and practical barriers to implementation of the rule of law in virtual worlds. Part I of the article describes virtual worlds and their connection to business. Part II defines a framework to measure the rule of law in virtual worlds. Part III discusses the various types of regulation in virtual worlds, and Part IV critically analyzes how these regulations measure up against rule of law requirements. The article concludes with some suggestions about how providers might enhance legal rule in virtual worlds.
SSRN-The Virtual Property Problem: What Property Rights in Virtual Resources Might Look Lik... - 3 views
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'Virtual property' is a solution looking for a problem. Arguments justifying 'virtual property' lie among three common themes - Lockean labor theory, theft protection and deterrence, and market efficiency. This paper goes beyond those who advocate for or against the creation of 'virtual property.' First, Locke's labor theory is dismissed as a justification. Then, two models of what property rights may look like when applied to virtual resources are created. These models are then applied to six different virtual world scenarios in order to see the effects of 'virtual property.' Finally, the failure of property rights to benefit the users, developers, and virtual resources of virtual worlds is explained.
e-i-consulting and Training: EduNation II Happy Hour For Newbies - 2 views
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