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Dr. Fridemar Pache

Social annotations and bookmarking for the SLED archive and beyond. - 75 views

Social annotations and bookmarking for the SLED archive and beyond. ------------------------------------------------------------------- (Tags:Socialannotation Socialbookmarking SL Secondlife Education ...

education secondlife sl sled socialannotation socialbookmarking

started by Dr. Fridemar Pache on 19 Apr 07 no follow-up yet
Noreen Strehlow

Exploring Diigo Secondlife Mashup - 73 views

I just have to agree that creating a 3D model of a cell is a great idea and have been working on other types of building assignments along those same lines. If anyone remembers the Edible Cell Contest ...

diigo education mashups secondlife

Dr. Fridemar Pache

Technology - Mash into SL - 57 views

Welcome Abbath, I am interested too, how to bridge the two systems. From the Web into SL there is an easy way to make connections. Leave in some wiki or other page, where you have write access, a li...

mash technology

Angus Ware

Exploring communication and identity in SL - 44 views

There's Skoolaborate, http://www.skoolaborate.com/, I'm not sure if that will help you hugely, but it is worth a try! Helen Otway wrote: > I am currently working on a unit of inquiry for Year 9 and 10...

inquiry middle_years sl unit

Dr. Fridemar Pache

Forumlink by tag to this SecondLife forum in Diigo - 39 views

A unique link to this forum is established by the tag: DiigoSecondLife

diigosecondlife

started by Dr. Fridemar Pache on 19 Apr 07 no follow-up yet
Chris Smith

Math(s) for k-12 Educators - 39 views

I'm indexing SL for Educators in SL itself ... in three towers on an estate called International Schools Island. Int.Schs.Island SLurl is = http://tinyurl.com/2o44dw In the curriculum Tower (3rd Flo...

math maths sl

started by Chris Smith on 09 Aug 08 no follow-up yet
Melissa Seifman

Virtual Code of Conduct - 32 views

I thought it was an interesting idea for IBM to develop a virtual code of conduct. When I first piloted building and scripting with my students, I asked them to develop a school virtual code of conduc...

started by Melissa Seifman on 14 Nov 08 no follow-up yet
Chris Smith

Data Visualisation (Free Graphing Tool) - 20 views

On International Schools Island in Second Life I recently set up an area/exhibition on Data Visualisation. Part of this exhib is a free 3D graphing tool I've put together .... series of cubes with scr...

data visualisaztion visualization secondlife isi shamblesguru

started by Chris Smith on 17 Dec 08 no follow-up yet
Dr. Fridemar Pache

Welcome - 17 views

introduction welcome

started by Dr. Fridemar Pache on 17 Apr 07 no follow-up yet
Kerry Johnson

SL Viewers Comparison of Features 090728 - Fullscreen - 10 views

  • Kerry Johnson
     
    I'm going to check out Emerald. Have used Meerkat and it's buggy, Hippo can be annoying... Emerald, like Meerkat, allows download of full permission assets from SL and upload to compatible platforms...
Nergiz Kern

New XstreetSL Roadmap Drove Away Merchants | Kabalyero - 4 views

  • Nergiz Kern
     
    Lists alternative online shops for SL items.
Eric Fink

SSRN-Virtual Rule of Law by Michael Risch - 4 views

  • Eric Fink
     
    This article, which follows a presentation at the West Virginia Law Review Digital Entrepreneurship Symposium, is the first to consider whether virtual worlds provide a rule of law that sets expectations for virtual business. Many consider the rule of law a catalyst for economic development, and there is reason to believe that it will be equally important in virtual economies, despite differences from the real world. As more people turn to virtual worlds to earn a livelihood, the rule of law will become prominent in encouraging investments in virtual business. The article finds - unsurprisingly - that virtual worlds now lack many of the elements of the rule of law. Which aspects fail is more surprising, however. Provider agreements and computer software, the sources of regulation that are most often criticized as "anti-user," provide the best theoretical hope for achieving the rule of law, even if they currently fail in practice. On the contrary, widely proposed "reforms," such as community norms, self-regulation, and importation of real-world law face both theoretical and practical barriers to implementation of the rule of law in virtual worlds. Part I of the article describes virtual worlds and their connection to business. Part II defines a framework to measure the rule of law in virtual worlds. Part III discusses the various types of regulation in virtual worlds, and Part IV critically analyzes how these regulations measure up against rule of law requirements. The article concludes with some suggestions about how providers might enhance legal rule in virtual worlds.
Eloise Pasteur

Second Life™ text-to-chat software: E.V.A. - Eloise's thoughts and fancies - 0 views

  • What Louise has done is work on a guide dog and a white stick that use sensors to detect the surroundings and say in text what is around you. You can pick up your own copy at Wheelies.
  • EVA: Essential Voicechat Advancement. This is, in effect, a plug-in for Windows that reads the chat log and reads it out via the system's text-to-voice system.
  • Eloise Pasteur
     
    My blog entry about Louise Later and the guide dog/white stick for the blind in SL, and EVA that does text to voice on a windows machine.
Nergiz Kern

Making the virtual world learning experience better - 3 views

  • Nergiz Kern
     
    Making the virtual world learning experience better (Part 5)
Eric Fink

SSRN-The Virtual Property Problem: What Property Rights in Virtual Resources Might Look Lik... - 3 views

  • Eric Fink
     
    'Virtual property' is a solution looking for a problem. Arguments justifying 'virtual property' lie among three common themes - Lockean labor theory, theft protection and deterrence, and market efficiency. This paper goes beyond those who advocate for or against the creation of 'virtual property.' First, Locke's labor theory is dismissed as a justification. Then, two models of what property rights may look like when applied to virtual resources are created. These models are then applied to six different virtual world scenarios in order to see the effects of 'virtual property.' Finally, the failure of property rights to benefit the users, developers, and virtual resources of virtual worlds is explained.
Nergiz Kern

YouTube - virtuallyHuman's Channel - 3 views

  • Nergiz Kern
     
    Preso-Matic Game Kit Tutorial Part 1
    From: virtuallyHuman | October 21, 2009 | 100 views
    Part one of a tutorial / overview for the Preso-Matic Game Kit. This Immersive Learning Simulation Toolkit provides Second Life content creators with a convenient and easy to use set of objects that can be used to rapidly create E-Learning and conventional games in Second Life. Part one covers the scorekeeper object and tokens and begins the demonstration of traps.

    This is one of three tutorials and overviews of the Preso-Matic Game Kit (an Immersive Learning Simulation Rapid Development Tool for Second Life.) Partridge describes the 6 components in the kit and demonstrates their application. The online quiz creator (http://www.coe.iup.edu/gameKit/) is also demonstrated. Basically this is everything you need to know to use the kit to make interactive games in Second Life simulations.
Chris Smith

College Fair in Second Life - 3 views

http://bit.ly/SLCF09 This fair was opened by Claudia Linden on 24th of October and the presentations are now over. But .. the University/College displays will stay up until 13th November .. there are 3...

SLCF09 #SLCF09 shambles shamblesguru second life international schools island

started by Chris Smith on 28 Oct 09 no follow-up yet
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