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Nergiz Kern

Making the virtual world learning experience better - 3 views

  • Nergiz Kern
     
    Making the virtual world learning experience better (Part 5)
Nergiz Kern

What learners love about virtual world learning - 2 views

  • Nergiz Kern
     
    What learners love about virtual world learning (Part 3 + 4)
Nergiz Kern

What learners hate about virtual world learning - 1 views

  • Nergiz Kern
     
    What learners hate about virtual world learning
Nergiz Kern

New XstreetSL Roadmap Drove Away Merchants | Kabalyero - 4 views

  • Nergiz Kern
     
    Lists alternative online shops for SL items.
Nergiz Kern

YouTube - virtuallyHuman's Channel - 3 views

  • Nergiz Kern
     
    Preso-Matic Game Kit Tutorial Part 1
    From: virtuallyHuman | October 21, 2009 | 100 views
    Part one of a tutorial / overview for the Preso-Matic Game Kit. This Immersive Learning Simulation Toolkit provides Second Life content creators with a convenient and easy to use set of objects that can be used to rapidly create E-Learning and conventional games in Second Life. Part one covers the scorekeeper object and tokens and begins the demonstration of traps.

    This is one of three tutorials and overviews of the Preso-Matic Game Kit (an Immersive Learning Simulation Rapid Development Tool for Second Life.) Partridge describes the 6 components in the kit and demonstrates their application. The online quiz creator (http://www.coe.iup.edu/gameKit/) is also demonstrated. Basically this is everything you need to know to use the kit to make interactive games in Second Life simulations.
Kerry Johnson

SL Viewers Comparison of Features 090728 - Fullscreen - 10 views

  • Kerry Johnson
     
    I'm going to check out Emerald. Have used Meerkat and it's buggy, Hippo can be annoying... Emerald, like Meerkat, allows download of full permission assets from SL and upload to compatible platforms...
Kerry Johnson

Virtual Worlds, Real Libraries - 0 views

  • Kerry Johnson
     
    Virtual Worlds, Real Libraries: Librarians and Educators in Second Life and Other Multi-User Virtual Environments
    Edited by Lori Bell and Rhonda B. Trueman
    Foreword by Stephen Abram

    Eighty percent of Internet users are expected to engage in some form of virtual world activity by 2011 (Gartner Research Group), and librarians and educators are already there. This fascinating book-the brainchild of two pioneering virtual world librarians-is designed to help libraries and schools recognize the importance of multi-user virtual environments (MUVEs) and consider ways of getting involved as they proliferate.
Kerry Johnson

Project Goals : Preserving Virtual Worlds - 0 views

  • Kerry Johnson
     
    Project Goals

    Our goal is to help develop mechanisms and methods for preserving digital games and interactive fiction by

    1. developing basic standards for metadata and content representation; and
    2. investigating preservation issues through a series of archiving case studies representing
    1. early games and literature and
    2. later interactive multi-player game environments.

    Key deliverables includedevelopment of metadata schema and wrapper recommendations, the archiving of key representative content and the development of generalizable archiving approaches for preserving this content. Our approach is intended to address both the pressing need to preserve the bits and available representation information of early and significant works now, and the need to begin to address more difficult issues surrounding long-term preservation of more recent multi-player interactive virtual worlds.
Nergiz Kern

www.secondlife-neu-entdecken.de - 0 views

  • Nergiz Kern
     
    Second Life Deutschland/auf deutsch
Kerry Johnson

Second Life as a Cyber Learning Enviro for HE and Research Collab - 0 views

  • Kerry Johnson
     
    Recently, we want to go forward to create a next step in virtual learning and strongly believe that an integration of Second life and Sakai system will construct a most powerful virtual interactive learning environment with the most wanted features.
Kerry Johnson

KerryJ's blog » Wanted: guest educators - 0 views

  • Kerry Johnson
     
    Have an interest in using immersive learning environments and have ten minutes or so to spare?

    TAFE SA's Jacinta Ryan and Ruth Fraser are taking a group of students into Second Life to practice their customer service skills - and are looking for volunteer guest educators to come in world and role play as customers on the day. FRIDAY 4 SEPTEMBER 2009
Gaby K. Slezák

War Veterans Will Have Virtual Support Center in Second Life - 3D TLC - 3D Training, Learni... - 0 views

  • Gaby K. Slezák
     
    Coming Home will incorporate immersive games, virtual world expertise and virtual human intelligence. The institute is already familiar with creating virtual humans, and these humans will provide services that would have otherwise required a real human be logged in. Morie's team is also developing an online veterans center that will try to reduce post-traumatic stress disorder and give veterans a place to socialize and seek complementary and alternative medical interventions.

    "We're working with the Mindfulness Center in San Diego, and they'll be running classes in Second Life in our land with veterans," Morie said. "We'll see how the veterans respond to that and how the facilitators work.""
Dr. Fridemar Pache

Scratch for Second Life - 0 views

  • Dr. Fridemar Pache
     
    This makes your scripting in Sl easier.
Eric Fink

SL Bar Association on Ning - 0 views

  • Eric Fink
     
    Networking site for the SL Bar Association, a group for legal professionals and others interested in legal issues in Second Life.
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