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Kerry Johnson

SL Viewers Comparison of Features 090728 - Fullscreen - 10 views

  • Kerry Johnson
     
    I'm going to check out Emerald. Have used Meerkat and it's buggy, Hippo can be annoying... Emerald, like Meerkat, allows download of full permission assets from SL and upload to compatible platforms...
Kerry Johnson

KerryJ's blog » Wanted: guest educators - 0 views

  • Kerry Johnson
     
    Have an interest in using immersive learning environments and have ten minutes or so to spare?

    TAFE SA's Jacinta Ryan and Ruth Fraser are taking a group of students into Second Life to practice their customer service skills - and are looking for volunteer guest educators to come in world and role play as customers on the day. FRIDAY 4 SEPTEMBER 2009
Kerry Johnson

1. Learning to teach « - 0 views

  • Kerry Johnson
     
    excellent article on students' reactions to SL as a teaching and learning tool with pre-service teachers.
Kerry Johnson

Instructor Career Course Outline - 0 views

  • Kerry Johnson
     
    Catherine Dutton, Instructional Coordinator, Instructional Support Services, Texas Woman's University
    This was a fantastic session that covered a topic near and dear to my heart - how to arm educators with the skills they need to get started in virtual worlds.
    Catherine shared what she learned from a course she helped to develop for her university.
    Developed October 2007 - Last session completed November 2008
Kerry Johnson

Presentation - Second Life Wiki - 0 views

  • Kerry Johnson
     
    Torley's tips for Second Life presentation awesomeness...
Fred Delventhal

Give Your Professional Development a Second Life Technology & Learning - February 2009 - (2... - 0 views

  • Fred Delventhal
     
    using Second Life for Professional Development
Fred Delventhal

A 'Second Life' For Educators : January 2009 : THE Journal - 0 views

  • Fred Delventhal
     
    Lauded as a learning tool, the popular virtual world is now being used by teachers for their own enrichment, providing them with a wealth of opportunities for collaboration, peer interaction, and sharing of resources.
Nergiz Kern

edumuve.com - 0 views

  • Nergiz Kern
     
    Please use this sampling as a quick-start tour guide. For more in-depth information about the 3D virtual world called Second Life and its educational uses, see the "Juicy Links" in the side bar.
Eloise Pasteur

Can Second Life be used as a higher education tool? | Education | The Guardian - 0 views

  • Eloise Pasteur
     
    Journalist's eye view of first experience in Second Life at an international education conference.

    Mixes the good with the bad in a nicely balanced way.
Fred Delventhal

EDUCAUSE Review Magazine, Volume 43, Number 5, September/October 2008 | EDUCAUSE CONNECT - 0 views

  • Fred Delventhal
     
    Virtual Worlds? "Outlook Good"
    AJ Kelton ("AJ Brooks")
    Whether it is Second Life or another virtual world, this foundational movement is not going away. The question to be addressed in the coming months and years is how higher education and, subsequently, individual institutions will determine the best way to continue to move forward with virtual worlds.
    Higher Education as Virtual Conversation
    Sarah Robbins-Bell ("Intellagirl Tully")
    Virtual worlds can become an important tool in an educator's arsenal. But using this tool requires a shift in thinking and an adjustment in pedagogical methods that will embrace the community, the fluid identity, and the participation-indeed, the increased conversation-that virtual spaces can provide.
    Educational Frontiers: Learning in a Virtual World
    Cynthia M. Calongne ("Lyr Lobo")
    The use of virtual worlds expands on the campus-based and online classrooms, enhancing learning experiences. Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences.
    Looking to the Future: Higher Education in the Metaverse
    Chris Collins ("Fleep Tuque")
    Beyond the capabilities that virtual worlds offer us at the moment, it is the possibilities that we can imagine for the future that may be the most compelling. Virtual worlds technology, like the Internet in general, is changing the way we access and experience information and the way we can access and connect with each other.
    Drawing a Roadmap:
    Barriers and Challenges to Designing
    the Ideal Virtual World for Higher Education
    Chris Johnson ("ScubaChris Wollongong")
    When using a roadmap, one can take many different paths to reach a desired destination. Similarly, institutions can take many different turns along the road to implementing an ideal virtual world for higher education.
Eloise Pasteur

Students vs Second Life : The Metaverse Journal - Australia's Virtual World News Service - 0 views

  • Eloise Pasteur
     
    Article suggesting Gen X has made SL unwelcoming for Gen Y and this might be a problem for students.

    I've commented to say I don't think the analysis holds water mind.
Eloise Pasteur

ArtsPlace SL: Where are the new approaches? - 0 views

  • Speaking only for myself, I have as little imagination as the next bloke, probably less. I broadly agree with where Stephen is coming from - I am crap at thinking up different ways of presenting stuff to audiences in-world - but I also think that there are times when simply replicating a RL activity is perfectly OK.
  • Over to you... how would you use SL to share and discuss 4 positions on a topic without it simply looking like a re-creation of a traditional RL panel session?
  • Eloise Pasteur
     
    Some support for the idea that SL can be boring, should be boring, and challenge to suggest ways 4-way discussions could be made better in SL
Eloise Pasteur

Accounting for Second Life - 0 views

  • Second what? Second Life is a virtual
    3-D world on the Internet. Think of it
    as the marriage of online video game
    technology and social networking tools,
    like MySpace and Facebook, with
    e-commerce potential. It is not really a
    game and isn’t intended for children.
  • Public accounting’s presence in Second
    Life is called CPA Island. CPA Island may
    be a way to attract the next generation of
    young professionals to careers in public
    accounting.
  • Videos more easily capture the
    look and feel of Second Life. YouTube
    (www.youtube.com) has a good introductory
    overview video of Second Life
    (search “Second Life Text100”) as well as
    a video that illustrates its communication,
    education and collaboration possibilities
    (search “Second Life Ohio University”).
  • ...4 more annotations...
  • Second Life is a global phenomenon.
    Reuters estimates that only 31.2% of active
    Second Life users are U.S. residents.
    The majority of active users (more than
    54%) are from Europe. Second Life usage
    is so pervasive in Korea, for example, that
    it is beginning to impact the country’s social
    agenda, according to virtual world expert
    Edward Castronova.
  • In a recent interview for National
    Public Radio Weekend Edition
    (www.npr.org, Feb. 9, 08), Bloomfield described
    the basics of the Second Life economy
    and the real financial losses from the
    recent Second Life banking crisis. (The
    currency used for economic transactions
    in Second Life is called Linden Dollars.
    Linden Dollars can be exchanged for real
    U.S. dollars at a rate of approximately 260-to-1. Last year, Linden Lab banned online
    gambling operations that had become popular
    in Second Life. Early this year, Linden
    Lab banned unregulated banking operations
    in Second Life because several banks
    were reneging on unsustainable high interest
    rates on deposits.) Bloomfield attributes
    his initial interest in Second Life to its
    potential use as an economic simulator in
    which reactions to new financial regulations
    could be studied by FASB.
  • Professor Steven Hornik, of the University
    of Central Florida, is another accounting
    professor exploring accounting
    education applications. He created a Second
    Life location called Really Engaging
    Accounting and maintains a blog about his
    efforts at www.mydebitcredit.com. In his
    financial accounting course, he uses the social
    networking capabilities of Second Life
    and interactive 3-D objects that he creates.
    The objects demonstrate basic accounting
    principles. One simulates the effect of
    transactions on the basic accounting equation.
    Another simulates the use of T-accounts
    to record changes to account balances.
    Students use their avatars to
    manipulate the models. Videos of his Second
    Life creations are available on
    YouTube (search “second life accounting”).
  • SUMMARY

    Second Life is an immersive and engaging
    3-D virtual world with economic implications
    and opportunities for the real world.
    CPA Island is the current center of the public
    accounting profession in Second Life, but
    this won’t be the case for long as other CPA
    firms choose to use it as a tool for meeting,
    connecting, sharing and collaborating with
    others. Where business activity goes, it
    seems certain that CPAs will follow.
Fred Delventhal

SLanguages 2008 - 0 views

  • Fred Delventhal
     
    Presentations from the Conference for Languages in Virtual Worlds 2008
Noreen Strehlow

Exploring Diigo Secondlife Mashup - 73 views

I just have to agree that creating a 3D model of a cell is a great idea and have been working on other types of building assignments along those same lines. If anyone remembers the Edible Cell Contest ...

diigo education mashups secondlife

Ole C  Brudvik

NMC Campus Observer » About - 0 views

  • The NMC Campus is an experimental effort developed to inform the New Media Consortium’s work in educational gaming.
  • Now fully operational, the NMC Campus has been carefully constructed to provide researchers and students dozens of prebuilt settings for experiments in social interaction in 3-D space. Expressly designed to encourage explorations both formal and informal, traditional and nontraditional, real and surreal, and serious and playlike, the spaces are flexible and will lend themselves to additional uses, yet to be defined.


    The campus has a variety of places for these interactions, from the serious to the fanciful, each designed to support an optimal group size; these range from 2 to more than 75. The campus also supports a wide variety of traditional media, including posters, PowerPoint slides, photographs, charts/graphs, videos, and weblinks, and these resources continue to be added on a regular basis as a core component of the project. All of these resources are available to NMC members who may wish to bring classes to the campus for a visit, as part of a research project, or for a full term. Complete details on using the campus are available on the NMC Campus wiki.


    Also available is the complete Second Life toolset of sophisticated building tools and the LSL scripting language, with which all of the NMC Campus and Second Life has been created. These allow the creation of virtually any simulated situation, process, or environment, and the incorporation of sophisticated interactivity.



    For the latest information on the project, see the main pages in this blog,

Ole C  Brudvik

Colony: Colony: Blogs - 0 views

  • [SLED] Grad Colony - Demo Sloodle Web interface



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    Blog from the top of the library
    by Grant Potter - Friday, 20 April 2007, 11:40 PM

    Anyone on this site

    Posted from Second Life: SJSU SLIS

    Hello again.



    Live from the top of the San Jose Library...
    by Grant Potter - Friday, 20 April 2007, 11:06 PM

    Anyone on this site

    Posted from Second Life: SJSU SLIS

    Sitting on the edge of the prim...



    Top of the world!
    by Grant Potter - Friday, 20 April 2007, 10:46 PM

    Anyone on this site

    Posted from Second Life: SJSU SLIS

    Sitting on a prim on the top of the library.



    forumpost blogp
    • Ole C  Brudvik
       
      This is example of blogging with the avatar inside secondlife to the course blog on the web (sloodle).
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