Scripts for OS and SL - 7 views
Virtual Worlds, Real Libraries - 0 views
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Virtual Worlds, Real Libraries: Librarians and Educators in Second Life and Other Multi-User Virtual Environments
Edited by Lori Bell and Rhonda B. Trueman
Foreword by Stephen Abram
Eighty percent of Internet users are expected to engage in some form of virtual world activity by 2011 (Gartner Research Group), and librarians and educators are already there. This fascinating book-the brainchild of two pioneering virtual world librarians-is designed to help libraries and schools recognize the importance of multi-user virtual environments (MUVEs) and consider ways of getting involved as they proliferate.
Project Goals : Preserving Virtual Worlds - 0 views
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Project Goals
Our goal is to help develop mechanisms and methods for preserving digital games and interactive fiction by
1. developing basic standards for metadata and content representation; and
2. investigating preservation issues through a series of archiving case studies representing
1. early games and literature and
2. later interactive multi-player game environments.
Key deliverables includedevelopment of metadata schema and wrapper recommendations, the archiving of key representative content and the development of generalizable archiving approaches for preserving this content. Our approach is intended to address both the pressing need to preserve the bits and available representation information of early and significant works now, and the need to begin to address more difficult issues surrounding long-term preservation of more recent multi-player interactive virtual worlds.
15 Minutes of Fame: WoW 101 -- yes, WoW for college credit - 0 views
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"Warcraft: Culture, Gender and Identity," a credit-awarding class being offered at Inver Hills Community College in Minnesota. At the helm of this innovative course is Landon Pirius, Ph.D., also known as Nodnal the Gnome Warrior of Blackwater Raiders-US. No stranger to the convergence of WoW and academia, Dr. Pirius wrote his doctoral dissertation on "Massively Multiplayer Online Virtual Environments: A Potential Locale for Intercultural Training." We didn't go quite that deep in this interview; we simply visited with him about his wildly successful college course and how it's helping shape modern educational methodologies.
Places tagged "education" - Sloog: Tagging the New World - 0 views
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Sloog is a bookmarking service for Second Life residents. It allows users to save favourite places and avatars and search for them later, both in-world with a simple plug-in (HUD) or via web browser at www.sloog.org
Utherverse® Social Center - 0 views
EDUCATIONAL MODELING, SIMULATIONS, & GAMES: Alessi (2000), Alessi & Trollip (2000) & Shaffe... - 0 views
1. Learning to teach « - 0 views
Looking at WoW and SL as educational tools - 0 views
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Learning From Online Worlds; Teaching In Second Life was a research project at the London Knowledge Lab, Institute of Education, University of London. The project was funded by the Eduserv Foundation. The team worked part-time on the project from June 2007 to May 2008.
Update: We are teaching more MA sessions in Second Life in spring 2009.
Introduction: During 2007-2008, the project team, Diane Carr, Martin Oliver and Andrew Burn, researched learning in two online, social worlds, Second Life and World of Warcraft.
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