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Anne Bubnic

The Carnegie Cyber Academy - 0 views

  • Anne Bubnic
     
    The Carnegie Cyber Academy is a cybersecurity program of instruction developed at Carnegie Mellon University for classrooms, community centers and home schoolers. Students enter a cyber academy and take on three missions that teach them safe computer practices. Learning objectives and outcomes correspond to ISTE NETS. The group has a FACEBOOK page that links you to daily updates, blogs and activities. See: http://bit.ly/18iDle
Anne Bubnic

Facebook in classroom, bad idea? - 0 views

  • Anne Bubnic
     
    Social networking sites are extremely popular among students, but there appear to be two competing trends for social media in school classrooms and on university campuses. Some teachers and lecturers are embracing Facebook and Twitter as new ways of communicating with students, and some universities and school boards are banning access to social networking tools entirely, citing security concerns.
Anne Bubnic

Protecting Students in the 21st Century | SimpleK12 - 0 views

  • Anne Bubnic
     
    Protecting Students in the 21st century is a comprehensive, online internet safety program that involves your students, teachers, and parents to keep teens safe online and with their cell phones. In addition to the online curriculum and training lessons, the program includes assessments, quizzes, and a safety pledge for students, safety plans for teachers, and a self-assessment and resources for parents.
Anne Bubnic

Digi Teen - 0 views

  • Anne Bubnic
     
    Ning based on Gerald Rubble's Book, Digital Citizenship in the Schools
Anne Bubnic

Digital Citizenship: Code of Ethics - 0 views

  • Anne Bubnic
     
    Digital citizenship class developed by Kyle Brumbaugh (Capuchino High School) for students in his Global Communications class.
Anne Bubnic

Teaching Copyright.org - 0 views

  • There's a lot of misinformation out there about legal rights and responsibilities in the digital era.
  • This misinformation is harmful, because it discourages kids and teens from following their natural inclination to be innovative and inquisitive. The innovators, artists and voters of tomorrow need to know that copyright law restricts many activities but also permits many others. And they need to know the positive steps they can take to protect themselves in the digital sphere. In short, youth don't need more intimidation — what they need is solid, accurate information
  • Anne Bubnic
     
    EFF (Electronic Frontier Foundation) created Teaching Copyright as a balanced curriculum encouraging students to make full and fair use of technology that is revolutionizing learning and the exchange of information. The Teaching Copyright curriculum was developed with the input of educators from across the U.S. and has been designed to satisfy components of standards from the International Society for Technology in Education and the California State Board of Education.
Anne Bubnic

EFF: Teaching Copyright - 0 views

  • Anne Bubnic
     
    This curriculum, from the Electronic Frontier Foundation, is designed to give teachers a comprehensive set of tools to educate students about copyright while incorporating activities that exercise a variety of learning skills. Lesson topics include: the history of copyright law; the relationship between copyright and innovation; fair use and its relationship to remix culture; peer-to-peer file sharing; and the interests of the stakeholders that ultimately affect how copyright is interpreted by copyright owners, consumers, courts, lawmakers, and technology innovators.
Anne Bubnic

Digital Legacy: Lesson Plans - 0 views

  • Anne Bubnic
     
    Today I will be working with a group of students at Ute Meadows Elementary on the idea of creating and tending their Digital Legacy (or what some people call "digital footprint"). Here are the lesson plans for the students.
Anne Bubnic

OnGuard Online - Quizzes - 0 views

  • Anne Bubnic
     
    OnGuardOnline.gov provides practical tips from the federal government and the technology industry to help you be on guard against Internet fraud, secure your computer, and protect your personal information. There are ten colorful flash-based quizzes here appropriate for students on security topics such as phishing, hackers, spyware etc.
Anne Bubnic

Digital Citizenship Education - 0 views

  • Anne Bubnic
     
    Microsoft curriculum units around digital citizenship theme.
Anne Bubnic

The Digital Citizen - 0 views

  • Anne Bubnic
     
    Curriculum wiki for digital citizenship. Divided into six tenets of Digital Citizenship.
Anne Bubnic

Twenty-Two Interesting Ways to use Twitter in the Classroom - 0 views

  • Anne Bubnic
     
    Another fine presentation by Tom Barrett
Anne Bubnic

Dizzywood Virtual World Enhances Technology Program for Kids - 0 views

  • “Dizzywood’s unique virtual environment offers our kids a wonderful environment in which they can learn important lessons through activities that require thoughtful decision-making. We hope the success of this program offers a model for other youth programs to follow.” 


    The partnership reinforces the findings of two recent studies of elementary school students conducted by UC Davis. The studies observed that children find ways to transform their experiences with technology into fun, highly organized group activities and that technology-based activities can be explicitly designed to foster social reflection and advanced planning among young children. 

  • Dizzywood will be sharing addtional details about the school and YMCA pilot programs on September 4 at the Virtual Worlds conference in Los Angeles, as well as at the Sandbox Summit in New York City on September 28. 
  • Anne Bubnic
     
    Dizzywood, a virtual world and online game for children ages 8-12, today announced that it has been selected by the YMCA of San Francisco to enhance the youth program's technology curriculum. The YMCA is using Dizzywood's virtual environment to reinforce its program emphasis on activities that promote values such as caring, honesty, respect and responsibility. Children also learn about important issues relating to virtual worlds, such as digital citizenship and online safety, as well as complete storytelling and team-building exercises that emphasize creativity, writing and reading skills, and working together to achieve goals. The YMCA program is similar to the elementary school program that Dizzywood recently completed with the Reed Union School District (Marin County, CA). The highly interactive workshop, which ran from April through June, used virtual activities to reinforce the school's character pillars, which include caring, citizenship, fairness, respect, responsibility and trustworthiness, among other core values.
Anne Bubnic

Raising Good Citizens for a Virtual World - 0 views

  • Anne Bubnic
     
    Five part lesson from Doug Johnson with classroom scenarios to explore.
Vicki Davis

Susan Silverman's Lucky Ladybugs project going on for elementary - 0 views

  • A Collaborative
    Internet Project for K-5 Students
  • Essential Question:
    Why are ladybugs considered to be good luck?
  • This
    project will demonstrate lesson plans designed following
    principles of Universal Design for Learning (UDL) and
    examples of student work resulting from the lessons.  As
    teachers we should ask ourselves if there are any
    barriers to our students’ learning.  We should look for
    ways to present information and assess learning in
    non-text-based formats. 
  • ...5 more annotations...
  • Based on brain research and new
    media, the UDL framework proposes that educators design
    lessons with three basic kinds of flexibility:



    1. Multiple formats and
    media are used to present information.

  • Examples:

    Illustrations
    ,
    pictures,
    diagrams,
    video or
    audio clips, and
    descriptions



    2.   Teachers use multiple
    strategies to engage and motivate students.



    3.   Students demonstrate
    learning through multiple performance and product
    formats.

  • UDL calls for

    three goals
    to consider in designing lessons:



    1.  Recognition goals: these
    focus on specific content that ask a student to identify
    who, what, where, and when.



    2.  Strategic goals: these
    focus on a specific process or medium that asks a
    student to learn how to do something using problem
    solving and critical think skills.



    3. Affective goals: these
    focus on a particular value or emotional outcome. Do
    students enjoy, and appreciate learning about the topic?
    Does it connect to prior knowledge and experience? Are
    students allowed to select and discover new knowledge?


  • Resources you might want to use:



    Scholastic Keys, Kid Pix, Inspiration and Kidspiration,
    digital camera (still and video), recording
    narration/music, United Streaming.  Let your imagination
    go!

  • This
    project begins on March 15, 2007.  Materials need to be
    e-mailed by
    May 31, 2008.
  • Vicki Davis
     
    An excellent project for elementary students to connect with other classes.
  • Vicki Davis
     
    A great way to get started with technology is to join in an exciting project. this project by Susan Silverman was designed using the principles of Universal Design for Learning. I've heard her present and she is a pro. (Along with my friend Jennifer Wagner.)
Vicki Davis

Iditarod-Collaborative-Project » home - 0 views

  • Iditarod Collaborative Project.
  • Vicki Davis
     
    elementary classrooms connecting from USA, Canada, and Lebanon via a wiki project.
  • Vicki Davis
     
    Elementary classrooms connecting about the Iditarod. From USA, Canada, and Lebanon. They will be re-running this project again next year.
Anne Bubnic

Are kids different because of digital media? - [Video] - 0 views

  • Anne Bubnic
     
    We show this excellent video from the MacArthur Foundation at the start of many CTAP workshops to give our audiences a sense of kids and their digital world. It shows how student' worlds are changing because of digital media and includes conversations with kids and teachers. You can download it to your desktop and save it as a Quicktime video.
Anne Bubnic

Raising Good Digital Citizens - 0 views

  • Anne Bubnic
     
    From Cable In The Classroom Project. Some tips for teachers who are paving the way for better digital citizenship.
Anne Bubnic

Leadership, Education & Etiquette - On or Offline [LEO] - 0 views

  • They are now developing a Web site to help educate their
    peers on the same issues and plan to visit elementary and
    middle school students this year to pass on Internet safety
    messages. Students also created individual blogs this week.


    "We're trying to develop youth to be leaders in
    the city and the state and the nation and the world. With
    the Internet, it's not just local," said Akua
    Goodrich, the program's director who helped found the
    Power Unit for Motivating Youth, an after-school and
    mentoring program in the city. "We have to prepare them
    to be safe and help spread the message."


  • "When you're a kid, you don't want to listen
    to an adult who doesn't know what you're going
    through," she said. "You're much more open to
    listen to your peers talk to you. It's more
    interesting."
  • Anne Bubnic
     
    The Leadership, Education and Etiquette - On and Offline, or [Leo ] Student Leadership Training Project ended Friday with a debriefing and motivational words by the program's adult leaders. It wrapped up four days of training in which the 26 teens learned about cyber safety and social networking issues as well as peer-to-peer marketing and career preparations.
Anne Bubnic

HSTE Project » Digital Citizenship - 0 views

  • Anne Bubnic
     
    Digital Citizenship Course: The purpose of this Wikispace is to explore the "Right Way" and "Wrong Way" to use the internet, blogs, wikis, email and Social Networking websites. Many students use the internet to communicate with their friends. Popular sites such as Facebook or Myspace are used by many students on a daily basis. The majority of students also have cell phones and text message or instant message (IM) their friends. So the question is this: Do you know how properly use technology and Social Networking tools safely and effectively?\n
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