Generation YES » TLC - Curriculum - 0 views
nfsdigitalcitizenship - home - 0 views
Nine Elements of Digital Citizenship - 0 views
Digital Citizenship: Code of Ethics - 0 views
Cyber Bullying [PBS Radio Discussion] - 0 views
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Caught part of this on WBEZ yesterday morning and thought it might be a useful resource. - ...2 more comments...
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Caught part of this on WBEZ yesterday morning and thought it might be a useful resource. -
One problem that faces children today takes place not in school, but in cyberspace. Writer Kathe Telingator has this tale of dealing with an anonymous bully.
BrainCe!!s [Interactive Game] - 0 views
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Produced in Canada, this new interactive program targets middle school students. Designed for school usage, it explores the social and ethical challenges of the cell phone era. In some locations, it is used as part of the DARE program. The story is set in the fictitious BRAINCELLS HIGH, which is in turmoil. After students begin carrying cell phones, a group of older boys start to steal phones from the younger students. Eddie is the leader of the gang and he forces a younger computer geek named Oliver to hack into the school computer and "adjust" his grades. The venture creates an uneasy bond between the two teenagers. Oliver uses his cell phone to commit the crime for Eddie and Eddie eases Oliver into the inner circle of teens at the high school. Finally, Oliver has to make a decision. Will he go to the police? The story is told through quizzes, animations, activities and games.
Nine Elements - 0 views
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lectronic standards of conduct or procedure.
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lectronic exchange of information.
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process of teaching and learning about technology and the use of technology.
Dizzywood Virtual World Enhances Technology Program for Kids - 0 views
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“Dizzywood’s unique virtual environment offers our kids a wonderful environment in which they can learn important lessons through activities that require thoughtful decision-making. We hope the success of this program offers a model for other youth programs to follow.”
The partnership reinforces the findings of two recent studies of elementary school students conducted by UC Davis. The studies observed that children find ways to transform their experiences with technology into fun, highly organized group activities and that technology-based activities can be explicitly designed to foster social reflection and advanced planning among young children.
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Dizzywood will be sharing addtional details about the school and YMCA pilot programs on September 4 at the Virtual Worlds conference in Los Angeles, as well as at the Sandbox Summit in New York City on September 28.
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Dizzywood, a virtual world and online game for children ages 8-12, today announced that it has been selected by the YMCA of San Francisco to enhance the youth program's technology curriculum. The YMCA is using Dizzywood's virtual environment to reinforce its program emphasis on activities that promote values such as caring, honesty, respect and responsibility. Children also learn about important issues relating to virtual worlds, such as digital citizenship and online safety, as well as complete storytelling and team-building exercises that emphasize creativity, writing and reading skills, and working together to achieve goals. The YMCA program is similar to the elementary school program that Dizzywood recently completed with the Reed Union School District (Marin County, CA). The highly interactive workshop, which ran from April through June, used virtual activities to reinforce the school's character pillars, which include caring, citizenship, fairness, respect, responsibility and trustworthiness, among other core values.
Global Kids: Programming in Virtual Worlds - 0 views
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Global Kids became the first nonprofit to develop a dedicated space for conducting programming in the virtual world of Teen Second Life (TSL). Within Teen Second Life, the organization has established Global Kids Island, which hosts interactive, experiential programs for teens from around the world.
bNetS@vvy! Issue 6: Learning to Live with Texting - 0 views
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Issue 6 Learning 2 Live with Texting: NOW IN
SPANISH!
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bNetS@vvy is a bimonthly publication of the National Education Association Health Information Network (NEA HIN), the National Center for Missing & Exploited Children, and Sprint. It is designed to give adults tools to connect with kids and help they stay safer online. bNetS@avvy provides resources from a range of perspectives to help adults understand the problem and connect with young teens to reduce the risks that they will become bullies or victims online. Lawyers, School Psychologists, Classroom Teachers and Teens contribute to the bi-monthly publication. Recent issues have covered Cyberbullying topics and Web 2.0 -
This issue of bNets@vvy focuses on texting and includes articles on: Understanding the Benefits and Risks of Texting, A Pediatrician's Advice for Managing Your Child's Texting Activity, Parents Share Their Strategies for Managing Kids' Texting Behavior, A Teen Talks About Texting and What Parents/Educators Need to Know About It, What's Up with Texting? A Teacher Asks Her Students to Clue Her In
Are kids different because of digital media? - [Video] - 0 views
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We show this excellent video from the MacArthur Foundation at the start of many CTAP workshops to give our audiences a sense of kids and their digital world. It shows how student' worlds are changing because of digital media and includes conversations with kids and teachers. You can download it to your desktop and save it as a Quicktime video.
Olivia's Letters | PBS - 0 views
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News coverage about a middle school student victimized by online and offline bullying has prompted a grassroots solidarity campaign. She's received over 1,400 letters of support so far, and it's serving as a teachable moment that no school should ignore.
Olivia Gardner was just a sixth grader when the bullying began two years ago. Previously diagnosed with epilepsy, Olivia was tormented by her peers because of the disease. In school, they'd call her "retard." Online, they created an "Olivia Haters" page on MySpace and would use it to make fun of her. The school district eventually got involved, bringing in the families of the kids who were involved in the bullying, as well as holding a series of student assemblies on the problem. But it was too little, too late for Olivia, who soon transferred to another school.
Facebook's 'Porn Cops' Are Key to Its Growth - 0 views
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Fcebook describes these staffers as an internal police force, charged with regulating users' decorum, hunting spammers and working with actual law-enforcement agencies to help solve crimes. Part hall monitors, part vice cops, these employees are key weapons in Facebook's efforts to maintain its image as a place that's safe for corporate advertisers-more so than predecessor social networks like Friendster and MySpace.
Remix Culture: Center for Social Media [Video] - 0 views
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From American University's School of Communication. When is it fair and legal to use other people's copyrighted work to make your own? What's the line between infringement and fair use? Take this tour of remix culture classics, and use the Code of Best Practices in Fair Use for Online Video to make your own decisions. This video is also available as a quicktime download.



