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a way for correcting the problem with triangles in your mesh. you can use the retopology tool to paint new verts over a sloppy mesh like a metaball structure thus changing the topology but not the basic shape of the model.
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At this point the most logical workflow is to use your quickly sculpted mesh as a template for the final, well-edgelooped mesh
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if you want to just click and hold the mouse to push and pull, select Draw mode in the sculpt panel and turn on Airbrush
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