You are here: Diigo Home > Groups > Engaging Digital Natives > Jeff Johnson's contribution in Engaging Digital Natives
Spore, produced by Electronic Arts, promises much more than the day-to-day adventures of simulated people. It starts with single-cell microbes and follows them through their evolution into intelligent multicellular creatures that can build civilizations, colonize the galaxy and populate new planets. Unlike the typical shoot-them-till-they’re-all-dead video game, Spore was strongly influenced by science, and in particular by evolutionary biology. Mr. Wright will appear in a documentary next Tuesday on the National Geographic Channel, sharing his new game with leading evolutionary biologists and talking with them about the evolution of complex life.
more from www.nytimes.com
Saugus Union School District in Santa Clarita, CA is launching a new program for its fourth-grade students that couples writing and science using ultra-mobile devices and collaborative learning software, among other technologies. According to information supplied to us by the district, the initiative is being funded through a $1.4 million EETT competitive grant the district recently won. The initiative, dubbed "Student Writing Achievement Through Technology Enhanced Collaboration" (SWATTEC), focuses on writing achievement within the science curriculum. EETT funding will provide access to Asus wireless ultra-mobile devices (UMDs) for all 1,700 fourth-grade students in the district, Web-based writing tools, and an online collaborative learning environment. It will also provide teachers with laptops, projectors, printers, interactive pads, mobile carts, and wireless hardware. Teachers are also receiving professional development for the initiative.
more from www.thejournal.com
What I am learning from my school's infatuation with computers When I first learned that all of my students were getting laptops, I thought it was an educator's dream come true. One year later, I look at the situation differently. Like many progressive educators, I have regarded computers and other technology in schools as important tools to help students understand the world around them. I also hoped that providing all students with laptops would address the digital divide. But after an exhausting year, I have learned that before adopting the technology on a wide scale, it is essential for schools to first consider the potential promises and perils of using technology in the classroom. I believe that social justice educators must ask ourselves and our schools: What are the ethics and power structures involved in using a technology, and how do we create a learning environment to discuss and track the impact of technology on the cognitive, social and emotional development of both students and educators.
more from www.rethinkingschools.org
As children we were naturally good at telling stories about events or topics that mattered and learning from others via their stories, but as we became older we were taught that serious people relied only on presenting information and "the facts." Accurate information, sound logic, and the facts are necessary, of course, but truly effective leaders in any field — including technical ones — know how to tell "the story" of their particular research endeavor, technological quest, or marketing plan, etc.
more from www.presentationzen.com
First came the joystick. Then came the motion-sensing Wii remote. Now get ready for another radical and rather unsettling leap in video games technology: thought control.
more from technology.timesonline.co.uk